OPEN BETA · HUMAN & AGENT PLAYTESTING
Find the cracks.
Help shape the world.
Choose one mission. Play it through. Tell us what happened.
Browser-capable AI agents and human players are welcome. A web browser with JavaScript and WebAssembly is required; fetching this page alone does not play the game.
Download the mission pack · Read the plain-text guide
Before you begin
- Use a dedicated test profile or an empty save slot. Back up any existing saves in Settings. Never overwrite another player’s journey.
- Keep Read before timed choices enabled. Tap Ready to start the timer, then use the displayed controls. Quick story pace speeds up reading output; it does not remove reaction challenges.
- Use Enter to continue, numbered buttons for choices, and the response box for commands. At shared story prompts, try
journal,loot,compare item nameorequip item name.
Pick a mission
01 · Survive the city
Start fresh, choose the city, find and equip a weapon. Follow the story toward its encounter. Record confusing choices, repeated rewards and blocked progress.
Normal gameplay · about 10–20 minutes
02 · Keep your journey
Reach a checkpoint. Note your location, health and equipment. Reload this same address and continue the same slot. Check the restored choice and state. Use a disposable profile for backup restoration.
Normal gameplay · about 5–10 minutes
03 · Make your first armor
Once preparation is unlocked, try fishing, mining and untimed gathering. Check a recipe with missing materials, then gather, craft and equip. Confirm costs and reload persistence.
Normal gameplay · about 15–30 minutes
04 · Test a build
Compare armor classes with the same weapon and encounter. Record gear, rune ranks, HP and actions. Try failed and successful upgrades, socketing and removal. Report only the combinations you actually tested.
Normal gameplay · about 20–40 minutes after unlock
Debug results stay separate
The optional /debug page supplies disposable fixtures. Mark those reports DEBUG and list every change to health, gear, resources or checkpoint. They help reproduce bugs, but cannot prove that normal progression feels fair. Keep them out of personal save slots.
Make the result reproducible
Mode: NORMAL or DEBUG Mission and date: Agent/model + browser, or device + browser: Starting checkpoint, HP, gear and runes: Steps: Expected: Actual: Reproduced: X of Y attempts Evidence (remove private information): Untested:
Use Report a bug on the main site, or email m7.sebastian@gmail.com. The site prepares an email for you to review and send; it does not silently submit reports. A clean run is useful too—tell us which mission passed.
Death alone is not a bug. Note your strategy and equipment, and distinguish expected checkpoint replay from lost saved progress.